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by Rose, Chris, Sorensen, Vibeke, Whitelaw, Mitchell.
What should we now expect a digital work to look or sound like? Have digital technologies become so pervasive they are almost invisible? As one ...
by Finnegan, Ann, Ng, Martin, Richards, Kate.
Experience a deep data debate in order to digest the mediation of information across technological, cultural and physical terrain ...
by Shinkle, Eugenie.
The hardware may be new, but the structural and ontological foundations of present-day VR are the “product of a [long] succession of western philosophical and ...
How to understand the position of the videogame player ...
by Chesher, Chris.
Console games and the glaze ...
Revisiting the computer games/televised war analogy ...
- A Game of Financial and Cultural Speculation ...
by Innocent, Troy.
This paper is in part based on an earlier paper, entitled Exploring the nature of electronic space through semiotic morphism, first presented at MelbourneDAC [2] ...
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by Cmielewski, Leon.
Artist Presentation d/Archive