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Being Digital

by Rose, Chris, Sorensen, Vibeke, Whitelaw, Mitchell.

What should we now expect a digital work to look or sound like? Have digital technologies become so pervasive they are almost invisible? As one ...

Data conspiracy

by Finnegan, Ann, Ng, Martin, Richards, Kate.

Experience a deep data debate in order to digest the mediation of information across technological, cultural and physical terrain ...

Corporealis ergo sum: Rez, affect, and the end of the Cartesian subject

by Shinkle, Eugenie.

The hardware may be new, but the structural and ontological foundations of present-day VR are the “product of a [long] succession of western philosophical and ...

Playing while making sense

by Thorhauge, Anne Mette.

How to understand the position of the videogame player ...

This isn't a computer game you know!

by Swalwell, Melanie.

Revisiting the computer games/televised war analogy ...

catchingafallingknife: Greed, Fear and Irrational Exuberance

by Goldberg, Michael.

- A Game of Financial and Cultural Speculation ...

Exploring the nature of electronic space through Semiotic Morphism .

by Innocent, Troy.

This paper is in part based on an earlier paper, entitled Exploring the nature of electronic space through semiotic morphism, first presented at MelbourneDAC [2] ...

Metapet

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GameArt: playing to lose

by Cmielewski, Leon.

Artist Presentation d/Archive